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Academic Journal

Applying Case-Based Method in Designing Self-Directed Online Instruction: A Formative Research Study

Subjects: Case Method (Teaching Technique), Instructional Design, Online Courses, Research Methodology, Formative Evaluation, Electronic Learning, Independent Study, Case Method (Teaching Technique), Case Method (Teaching Technique), Instructional Design, Online Courses, Research Methodology, Formative Evaluation, Electronic Learning, Independent Study, Instructional Design, Case Method (Teaching Technique), Instructional Design, Online Courses, Research Methodology, Formative Evaluation, Electronic Learning, Independent Study, Online Courses, Case Method (Teaching Technique), Instructional Design, Online Courses, Research Methodology, Formative Evaluation, Electronic Learning, Independent Study, Research Methodology, Case Method (Teaching Technique), Instructional Design, Online Courses, Research Methodology, Formative Evaluation, Electronic Learning, Independent Study, Formative Evaluation, Case Method (Teaching Technique), Instructional Design, Online Courses, Research Methodology, Formative Evaluation, Electronic Learning, Independent Study, Electronic Learning, Case Method (Teaching Technique), Instructional Design, Online Courses, Research Methodology, Formative Evaluation, Electronic Learning, Independent Study, Independent Study, Case Method (Teaching Technique), Instructional Design, Online Courses, Research Methodology, Formative Evaluation, Electronic Learning, Independent Study, Tutorial Programs

  • Source: Educational Technology Research and Development, v66 n2 p515-544 Apr 2018. 30 pp.

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Academic Journal

The Meaning of "Sex": Using Title VII's Definition of Sex to Teach about the Legal Regulation of Business

Subjects: Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Sex, Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Gender Differences, Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Business Administration Education, Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Law Related Education, Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Assignments, Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Electronic Learning, Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Federal Regulation, Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Case Method (Teaching Technique), Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Community Colleges, Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Court Litigation, Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Ethics, Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Teaching Methods, Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Civil Rights Legislation, Sex, Gender Differences, Business Administration Education, Law Related Education, Assignments, Electronic Learning, Federal Regulation, Case Method (Teaching Technique), Community Colleges, Court Litigation, Ethics, Teaching Methods, Civil Rights Legislation, Federal LegislationNew YorkCivil Rights Act 1964 Title VII

  • Source: Journal of Legal Studies Education, v35 n1 p83-122 Win 2018. 40 pp.

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Academic Journal

Flipping the Classroom: A Pedagogical Approach to Applying Clinical Judgment by Engaging, Interacting, and Collaborating with Nursing Students

Subjects: Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Foreign Countries, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Medical Evaluation, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Nursing Students, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Learner Engagement, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Active Learning, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Nursing Education, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Core Curriculum, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Undergraduate Students, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Experiential Learning, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Blended Learning, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Curriculum Design, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Educational Cooperation, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Electronic Learning, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Audience Response Systems, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Simulated Environment, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Vignettes, Foreign Countries, Medical Evaluation, Nursing Students, Learner Engagement, Active Learning, Nursing Education, Core Curriculum, Undergraduate Students, Experiential Learning, Blended Learning, Curriculum Design, Educational Cooperation, Electronic Learning, Audience Response Systems, Simulated Environment, Vignettes, Case Method (Teaching Technique)Canada

  • Source: International Journal of Higher Education, v5 n4 p114-121 2016. 8 pp.

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Academic Journal

Scenario Based Education as a Framework for Understanding Students Engagement and Learning in a Project Management Simulation Game

Subjects: Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Educational Games, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Learner Engagement, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Case Method (Teaching Technique), Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Program Administration, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Game Theory, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Qualitative Research, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Interviews, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Epistemology, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Computer Simulation, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Construction Management, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Construction (Process), Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Competition, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Blended Learning, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Teaching Methods, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Educational Practices, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Electronic Learning, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Engineering Education, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, College Programs, Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration, Game Theory, Qualitative Research, Interviews, Epistemology, Computer Simulation, Construction Management, Construction (Process), Competition, Blended Learning, Teaching Methods, Educational Practices, Electronic Learning, Engineering Education, College Programs, Program Descriptions

  • Source: Electronic Journal of e-Learning, v13 n3 p181-191 2015. 11 pp.

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Academic Journal

Teaching for Engagement: Part 2: Technology in the Service of Active Learning

Subjects: Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Active Learning, Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Constructivism (Learning), Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Learner Engagement, Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Case Method (Teaching Technique), Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Problem Based Learning, Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Technology Uses in Education, Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Electronic Learning, Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Teaching Methods, Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Video Technology, Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Educational Technology, Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Computer Assisted Instruction, Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Computer Simulation, Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Educational Media, Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique), Problem Based Learning, Technology Uses in Education, Electronic Learning, Teaching Methods, Video Technology, Educational Technology, Computer Assisted Instruction, Computer Simulation, Educational Media, Video Games

  • Source: College Quarterly, v18 n3 Sum 2015. 16 pp.

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Academic Journal

Exploring the Impact of Role-Playing on Peer Feedback in an Online Case-Based Learning Activity

Subjects: Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Role Playing, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Peer Evaluation, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Feedback (Response), Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Electronic Learning, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Case Method (Teaching Technique), Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Problem Based Learning, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Online Courses, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Student Attitudes, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Learning Activities, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Content Analysis, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Web Based Instruction, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Educational Benefits, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Teaching Methods, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Experiential Learning, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Masters Programs, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Higher Education, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Graduate Students, Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning, Case Method (Teaching Technique), Problem Based Learning, Online Courses, Student Attitudes, Learning Activities, Content Analysis, Web Based Instruction, Educational Benefits, Teaching Methods, Experiential Learning, Masters Programs, Higher Education, Graduate Students, Asynchronous Communication

  • Source: International Review of Research in Open and Distance Learning, v15 n3 p292-311 Jul 2014. 20 pp.

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Academic Journal

A Novel Method of Case Representation and Retrieval in CBR for E-Learning

Subjects: Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Case Method (Teaching Technique), Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Instructional Innovation, Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Electronic Learning, Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Artificial Intelligence, Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Information Retrieval, Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Student Characteristics, Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Academic Achievement, Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Classification, Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Outcomes of Education, Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Course Content, Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Difficulty Level, Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Student Needs, Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Logical Thinking, Case Method (Teaching Technique), Instructional Innovation, Electronic Learning, Artificial Intelligence, Information Retrieval, Student Characteristics, Academic Achievement, Classification, Outcomes of Education, Course Content, Difficulty Level, Student Needs, Logical Thinking, Data Analysis

  • Source: Education and Information Technologies, v22 n1 p337-354 Jan 2017. 18 pp.

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Academic Journal

Bringing Life to Learning: Immersive Experiential Learning Simulations for Online and Blended Courses

Subjects: Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Computer Simulation, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Asynchronous Communication, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Learner Engagement, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Educational Technology, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Experiential Learning, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Pilot Projects, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Business Administration Education, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Instructional Design, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Electronic Learning, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Blended Learning, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Web Based Instruction, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Evaluation Methods, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Constructivism (Learning), Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Adult Students, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Federal Programs, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Career Readiness, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Course Descriptions, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Integrated Learning Systems, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Video Technology, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, College Instruction, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, College Students, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Instructional Effectiveness, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Course Evaluation, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Student Surveys, Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology, Experiential Learning, Pilot Projects, Business Administration Education, Instructional Design, Electronic Learning, Blended Learning, Web Based Instruction, Evaluation Methods, Constructivism (Learning), Adult Students, Federal Programs, Career Readiness, Course Descriptions, Integrated Learning Systems, Video Technology, College Instruction, College Students, Instructional Effectiveness, Course Evaluation, Student Surveys, Case Method (Teaching Technique)Alabama, Alabama, Alabama, New York

  • Source: Journal of Asynchronous Learning Networks, v16 n5 p61-70 Oct 2012. 10 pp.

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Academic Journal

A Usability Study of Interactive Web-Based Modules

Subjects: Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Marketing, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Attendance, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Gender Differences, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Course Evaluation, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Business Administration Education, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Case Method (Teaching Technique), Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Web Based Instruction, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Electronic Learning, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Online Courses, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, College Students, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Student Attitudes, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, College Instruction, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Student Surveys, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Instructional Effectiveness, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Use Studies, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Usability, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Internet, Marketing, Attendance, Gender Differences, Course Evaluation, Business Administration Education, Case Method (Teaching Technique), Web Based Instruction, Electronic Learning, Online Courses, College Students, Student Attitudes, College Instruction, Student Surveys, Instructional Effectiveness, Use Studies, Usability, Internet, Courseware

  • Source: Turkish Online Journal of Educational Technology - TOJET, v10 n3 p27-32 Jul 2011. 6 pp.

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Academic Journal

Facilitated versus Non-Facilitated Online Case Discussions: Comparing Differences in Problem Space Coverage

Subjects: Computer Mediated Communication, Case Method (Teaching Technique), Electronic Learning, Facilitators (Individuals), Outcomes of Education, Discussion, Instructional Design, Computer Mediated Communication, Computer Mediated Communication, Case Method (Teaching Technique), Electronic Learning, Facilitators (Individuals), Outcomes of Education, Discussion, Instructional Design, Case Method (Teaching Technique), Computer Mediated Communication, Case Method (Teaching Technique), Electronic Learning, Facilitators (Individuals), Outcomes of Education, Discussion, Instructional Design, Electronic Learning, Computer Mediated Communication, Case Method (Teaching Technique), Electronic Learning, Facilitators (Individuals), Outcomes of Education, Discussion, Instructional Design, Facilitators (Individuals), Computer Mediated Communication, Case Method (Teaching Technique), Electronic Learning, Facilitators (Individuals), Outcomes of Education, Discussion, Instructional Design, Outcomes of Education, Computer Mediated Communication, Case Method (Teaching Technique), Electronic Learning, Facilitators (Individuals), Outcomes of Education, Discussion, Instructional Design, Discussion, Computer Mediated Communication, Case Method (Teaching Technique), Electronic Learning, Facilitators (Individuals), Outcomes of Education, Discussion, Instructional Design, Instructional Design, Computer Mediated Communication, Case Method (Teaching Technique), Electronic Learning, Facilitators (Individuals), Outcomes of Education, Discussion, Instructional Design, Problem Solving

  • Source: Journal of Computing in Higher Education, v27 n2 p69-93 Aug 2015. 25 pp.

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