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Academic Journal

How to Build a Winning Business Case

  • Authors : Bishop, D.

Subjects: Engineering Profession; Stakeholders; Companies

  • Source: IEEE Engineering Management Review IEEE Eng. Manag. Rev. Engineering Management Review, IEEE. 47(2):29-31 Jan, 2019

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Academic Journal

A Postdigital Future for Music Education: Definitions, Implications, and Questions

Subjects: Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Music Education, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Electronic Learning, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Definitions, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Music, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Visual Arts, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Architecture, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Business, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Marketing, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Film Study, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Education, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Elementary Secondary Education, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Multimedia Materials, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Man Machine Systems, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Computer Uses in Education, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Humanism, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Social Change, Music Education, Electronic Learning, Definitions, Music, Visual Arts, Architecture, Business, Marketing, Film Study, Education, Elementary Secondary Education, Multimedia Materials, Man Machine Systems, Computer Uses in Education, Humanism, Social Change, Music Activities

  • Source: Action, Criticism, and Theory for Music Education, v17 n1 p9-41 Apr 2018. 33 pp.

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Academic Journal

Education and Business as a key topics at the Instagram posts in the area of Gamification

Subjects: gamification; instagram; social network

  • Source: Journal on Efficiency and Responsibility in Education and Science, Vol 12, Iss 1, Pp 26-33 (2019)

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Academic Journal

Clay Workshop as Staff’s Competency Self-Evaluation Related to Business Strategy

Subjects: self-evaluation; competency; clay workshop

  • Source: International Journal of Management, Knowledge and Learning, Vol 7, Iss 2, Pp 141-164 (2018)

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